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Monday, April 14, 2014

3DBUZZ - GAME ASSETS IN 3DS MAX VOLUME 2



[Tutorials] 3DBuzz - Game Assets in 3ds Max Volume 2: Creating Foliage
[Tutorials] 3DBuzz - Game Assets in 3ds Max Volume 2: Creating Foliage
English | 2h 52m | AVC1 1280x720 10 fps | AAC 128 Kbps 44.1 KHz | 892 MB
Genre: eLearning
In the second Max series, we’ll look at creating game ready textures and geometry for foliage. In the first half, we’ll be painting textures in Photoshop, and then creating our assets to apply them to. From there we’ll learn how to bake textures from high poly geometry in 3DS Max. When we’re done, you’ll have a solid grounding, and an early start on the hardest part of game environment creation.
CREATING FOLIAGE
01 :03:06 Intro
02 :02:10 Foliage in Games
03 :13:22 PS Grass Texture
04 :14:54 Grass Assets
05 :06:38 PS Plant Textures
06 :16:01 Plant Asset
07 :15:59 High Poly Grass
08 :16:17 Baking Materials
09 :15:29 Finishing our textures
10 :10:33 Dealing with Vertex Needs
11 :13:29 Grouping Assets
12 :08:49 Painting Our Bark and Leaf textures
13 :12:28 High Poly Leaf
14 :13:20 Creating a High Poly Branch
15 :05:43 Baking Out Our Branch
16 :07:10 It's a Tree!



Download link >> part 1 or part 2 or part 3

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